I find the recent NextBox rumors a bit troubling. Assuming they are true, how could a console with no disc drive that locks games to one account appeal to the masses? I know, they're only rumors and are completely unsubstantiated, but really, what if this is true?
For starters, it would mean no sharing of games like we now do with physical storage media, at least without some sort of practical account transferring system. Maybe this would work for kids who regularly visit with friends, but for adults like myself who rarely game outside of my own abode I find this unacceptable. I don't swap games nearly as often as I used to, but I still do. Maybe 15% of the games I played this generation were borrowed from friends.
What about folks who aren't connected to the internet? Are they supposed to buy a 32g flash drive and transfer games from a retailer?
I'm having a tough time wrapping my head around this. If this is true, my worry is that it will somehow succeed and Sony will take notice and follow suit. There's obvious potential benefits that come with a digital-only distribution model as it would save on packaging and shipping, and mainline MSRP profits straight to the publisher/developer, but I've read arguments that claim server maintenance for said distribution could offset or exceed this cost.
The other potential benefit favors the consumer in the form of hope for cheaper games, but, as was proven with digital releases of recent games, the price remains the same. Mass Effect 3 costs the same on PSN Store as it does at Wal-Mart.
I don't plan on buying the next Xbox, anyway, so it's kind of a moot point, but, like I said, what if Sony hangs back and decides to do the same thing? I just don't know what to make of. It makes sense for handhelds like Vita, but not consoles.
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