When I bought a PS3 a few months ago. I thought I'd jump into some of Sony's exclusives starting from the beginning. I already played through God of War 1, 2, & 3, a series I thoroughly enjoyed, so now it was time to try out Resistance.
I wasn't sure what to make of the game at first. I started the campaign on hard difficulty, as I now do with every game, and found myself dying a lot! It took me a while just to reach the first checkpoint, and the tension level was ratcheted way up whenever I came upon an enemy. It was somewhat annoying, but I actually enjoyed the difficulty after playing through other tamer FPS's. Defensive play was a must.
Resistance looks great for a PS3 launch title, but it seemed a little previous gen. Player movement felt less authentic than in Halo or Gears of War, and enemy animations seemed a bit choppy. Also, defensive play is hampered by the exclusion of a solid cover system. Peeking around a corner to scout the action almost always results in being shot if an enemy is nearby.
My opinion of Resistance improved after I restarted in coop mode with a friend and got deeper into it. Reviving a downed partner, or allowing them to respawn after 30 seconds, helped ease the difficulty of hard mode. As new weapons were gathered and the story unfolded, a sense of vague uniqueness began to develop.
With all the FPS's on the market borrowing elements from past and present, it's hard for one to carve out it's own identity. Resistance incorporates borrowed ideas well, but I thought it never really stood out as a purely unique experience. Although not feeling like an outright copy, the 1950's war theme looked like Call of Duty, and the alien invasion theme reminded me of Gears of War. After adjusting the controller configuration to my liking, it also felt very much like Halo. Perhaps I'd feel differently if I'd played Resistance before them.
While many of the game's elements seemed par for the course, the few deviations that are there were enough for me to take notice. I liked how the Auger could shoot through walls, and many of the weapons' secondary features became valuable assets. I also like those froglike enemies that jumped around on the walls.
I like the story, but I thought it could have been presented better. Cutscenes are mostly still shots with narrator voice-overs, and all the travelling from place to place between chapters made it feel disjointed. One moment I'm battling in England, the next I'm in an underground bunker, then back above ground, and, again, underground. Just where the hell am I? Although each location looked unique, I eventually lost track of the plot and just knew I had to keep marching forward, killing aliens and saving humanity.
Cutscene from Resistance
The one thing that stood out to me is the game's length. The campaign is longer than what I've grown accustomed to in modern FPS's, and I kept wondering "Is this the end?". "Is this the end?" "This has to be the end!"
Overall, I enjoyed Resistance enough to continue with the series and hope that the sequels patch up the areas I thought could be improved.
What I liked:
Decent visuals for a launch title.
Long campaign mode.
Original weapon functions like Auger bullets passing through walls and Hailstorm secondary function.
What I didn't like:
Story is poorly delivered, disjointed.
Lacks decisive feel to it.
No cover system.
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