My tax return money was burning a hole in my wallet, so I decided to buy a 3D game from eShop: "Mutant Mudds". The game's 8-bit feel instantly charmed me, whisking me to memories of early gamerhood.
The basic gist is mud-like aliens have infested the countryside and it's up to you wash them away. This is accomplished by collecting all the water sprite medals located at the end of each of the 40 levels. 20 levels are accessible from the main overworld screen, some of which require a certain amount of collected coins to enter, while 20 harder sub-levels are hidden in each of those levels, 1 apiece.
The gameplay is classic 2D platformer. The horizontal plain is seperated into 3 tiers - close, middle, far - which are alternated by jumping from orange pads located at various points. Your character can jump, shoot water bullets, and float for a limited amount of time. Each of these actions can be upgraded by collecting a certain amount of coins which are strewn through each level, however, even when all the upgrades have been earned, only one can be used at any given time.
Along with helping to earn upgrades and unlock stages, coins also act like breadcrumbs that guide you. While the proper course of travel may already be obvious, collecting all 100 coins per level is important as they are required to unlock the last 8 levels, and missing any along the way will require you to return and gather them.
I thought the game was pretty tough given it's 2D platformer limitations. Some of the later levels are really challenging, requiring pinpoint jumping and perfectly timed shooting accuracy. Properly timing the whole jump/shoot/float mechanism sometimes had my button-thumb in knots, and my mouth shouting obscenities.
The game is fairly short, and I imagine that someone who's warmed up and ready could finish it in a day. I couldn't do it, instead playing for a few hours each day for about a week. I imagine that 2D platformer newbies would get more time out of it as some of the required maneuvering really is complicated. Anyone who's cut their teeth on MegaMan and the like, though, should have no problem finishing it in a relatively short amount of time.
The last thing that struck me was the lack of bosses. There isn't a single one. I still liked the game, though, because when it was over, I didn't want it to end.
What I liked:
Classic 2-D audio and visuals.
3-tiered horizontal plains work well in 3D.
Tight control, pixel-perfect sprtie collision.
What I didn't like:
Kinda short.
No bosses.
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