Tuesday, February 26, 2013

So I beat "Mario Kart 7"... Still a good game despite it's baby steps forward. Dec 09, 2011 7:10PM PST


To be clear, beating MK7 for this blog is defined as getting gold in all 8 cups.  I still need to earn 3-star gold rating in all cups and unlock some kart accessories, but for the most part I think I've now put enough time into it to give it a solid critique.
The best way to describe MK7 is to call it MK Wii with 16 new tracks, 16 new retro tracks, no bikes and a few other tweaks.  Graphically, it's on par with MK Wii, and feels similar to it, which, IMO, is a good thing.  The 3D effect adds depth and really shines in this game.  A lot of feedback about MK7 has already been expressed in articles, comments and blogs, so I'll address what I've read and add some of my own observations.
The great opinion polarizer!
First of all, I don't understand the complaint of being penalized for good racing by getting knocked out of first place by a blue shell strike.  This is Mario Kart, is it not?  Maybe it's agony carried over from MK Wii, which I understand.  It seemed that no matter what happened in MK Wii, getting hit with a blue shell was inevitable if you were in first place during the 2nd or 3rd lap for any reasonable length of time.  In MK7, though, blue shell attacks seem less frequent.  The most I encountered in any one race was 2, and sometimes none were encountered at all.  Another thing about blue shells, they behave differently in MK7, zooming along the ground, knocking out all in their path, as opposed to previous MK's where they hover above the racers.  Also, although it was rare but possible in previous MK's, I've yet to actually dodge a blue shell using a mushroom turbo or well-timed track turbo.  I'm not saying it's impossible, I'm just saying I've yet to pull it off.  Maybe if there was some quirky complicated way to dodge them then the complaints might cease.  Personally, I'd like to be able to defend against a blue shell with a perfectly timed item strike.  I just think it would add depth to the gameplay.
Next, I read some complaints about the game feeling slow.  This is true, but as faster karts and accessories become available so, too, does the speed increase.  I had unlocked maybe a half-dozen items when I reached 150cc, and it did feel rather slow for 150cc, but the pace quickened once faster karts and tires were unlocked.  Secret charcters also add more speed to your rig, but they aren't even available until you start beating 150cc cups.  So, I understand the complaint, but maybe it was a bit premature from those who hadn't yet delved deeply enough.
DS Luigi's Mansion Retro Track
IMO, the game is balanced just fine.  Winning gold in some of the harder 150cc and mirror cups was a challenge for me and took multiple tries.  Many times I missed victory by one point, where all I had to do was win the last race but failed.  Sometimes it was due to a blue shell, sometimes it was sloppy racing on my part.  Either way, I don't see how this is a bad thing.  I want a challenge, not a 50cc stroll through the park during every race.  
So, anyway, without trying to seem like too faithful of a Mario Kart apologist, I understand some of the complaints, but I think the game fleshes out as you get deeper into it.  I agree that the base formula remains mostly unchanged, but I'm not sure what people should expect.  Mario Kart's always been a battle racer, not a straight up racer.  It's what makes it exciting, and frustrating.  If anything should change, it could be something that's been stated by others, like a story mode or overworld layout ala Diddy Kong Racing.  Or maybe more modes or tracks could be added.  The racing mechanic itself, though, is as solid as any previous Mario Kart I ever played.
Most of my time has been spent winning cups and unlocking stuff in offline mode.  Playing online without doing so can put a player at a stark disadvantage against opponents who've unlocked faster karts and tires.  Playing online before unlocking everything makes no sense to me.  I did, however, play a few multiplayer rounds in the 1up community lobby on Monday and had some fun.  I like how the community feature is set up, allowing different types of play based on turning certain items on and off.  The mushrooms-only lobby should satisfy naysayers who cry foul against blue shells and attack-induced failure.  I did notice one whacky occurance, though.  I was racing one vs. one against a guy, and his kart would appear sporadically, zooming left and right across the track in ways which shatter the laws of physics.  It was funny to see, and I wouldn't have minded at all, except the obviously glitched-out representation of my opponent would actually collide with me and slow me down.  My guess is that this happened due to lag, and it only happened in one race.  I tried joining the "Worldwide" online multiplayer lobby a couple of times but never managed to connect.  This could be a problem going forth after I unlock everything, but I honestly didn't give it enough of a chance to make a solid case.
The Tanooki tail is great for item defense, but unremarkable when nobody is around you
This blog is getting long-winded, so I'll quickly wrap it up.  I like the fireball flower power up and the new Lucky 7 power up.   The Tanooki tail isn't all that great, but helpful in some circumstances.  I like customizing my kart, but some of the new secret characters leave me scratching my head.  Like I mentioned in my 1st impression blog, I like most of the retro tracks, but the old school 2D ones are not welcomed by me.  I like the time-trial feature of racing against 7 ghosts instead of just 1.  The Mario Kart Channel does well in downloading random ghosts for you to challenge in time-trial, and I hope they bring back the tournaments like they had on the MK Wii MK Channel.  I've added a couple 1up users to my friends list, but have yet to find a way to send ghost data, nor have I received any from them.  Also, one menu-navigating pet peeve of mine is that after you race against a downloaded ghost challenge you must quit the mode and return to the title screen to race against another challenge.  Yes, it is possible to select "change track" and hand pick which ghosts to race against (from the fastest to the slowest I might add), but I'd like to be able to knock out all the challenges one after another without navigating my way back every time.  And, one last complaint, I don't like the fact that new items can't be collected while using the Tanooki tail, forcing you to wait until it expires.

What I liked:
Great graphics with added depth in 3D.
The fireball flower and Lucky 7 power ups.
The ability to customize your kart.

What I didn't like:
2D tracks seem dated and lackluster.
Some new secret characters are obscure and forgettable.
Unwarranted menu-navigating complexity when racing against downloaded ghost trials.

Comments (11)


  • octoberfleshed
  • Very good

    Posted: Dec 09, 2011 12:00AM PST by  octoberfleshed
    write up.  I'm overseas and have yet to obtain my coveted copy of the game.  I should be getting it next week and plan on wasting many hours on this seemingly fun entry in the series.  See you online!
    Flag | Reply | Delete
  • SamuraiTerry
  • How's the power sliding?

    Posted: Dec 10, 2011 12:00AM PST by  SamuraiTerry
    I loved snaking in Mario Kart DS.  Online matches were a test of pure skill with a endurance run to see who could keep up power sliding thorugh an entire course.  
    Also I hate the blue shell.  Lets reward bad skill and penalize good skill?  Stupidest game item ever.  
    Flag | Reply | Delete
    • V4Viewtiful
    • I half agree

      Posted: Dec 10, 2011 12:00AM PST by  V4Viewtiful
      Power Sliding was dumbed down on the Wii games cater to the noobs too often it seems
      As for the blue shells, it's slime but there is a way to avoid themat the very, very, very, very, very last second is you have a mushroom or near a speed boost you can avoid the blast altogether. It's extremely slime of a chance however you can do it with a little patience.
    • Raised_on_Nintendo
    • I agree to disagree

      Posted: Dec 10, 2011 12:00AM PST by  Raised_on_Nintendo
      I didn't like the constant snaking of MKDS.  My thunb couldn't take the abuse.  Maybe I'd feel differently if the DS felt more natural in my hands, or had analog control.  There is no snaking in MK7.
      Also, I don't mind the blue shells.  Maybe my opinion will change when I focus more heavily on online races.

      Flag | Edit | Delete
    • SamuraiTerry
    • Gamesradar did a great feature

      Posted: Dec 10, 2011 12:00AM PST by  SamuraiTerry
      where they applied the Blue Shell to real earth events.  Imagine Lance Armstrong about to win the Tour de France only to be hit by some loser in last place.  So much for training hard to be good at something.  I can understand it's an equalizer and its probably a great feature for kids.  Maybe if you could customize matches like in Smash Bros I'd be a lot better with it.  
      Kind of reminds me of Mario Party.  I was playing a game and I won ever single mini game, but because of random happenstance I ended up losing all my stars and lost the game.  Pretty lame. 
    • Raised_on_Nintendo
    • The Lance Armstrong analogy...

      Posted: Dec 11, 2011 12:00AM PST by  Raised_on_Nintendo
      ... is a good one.  There are lobbies available online called "Communities" that allow customized matches.  There are 4 offered by Nintendo by default: Mario Cup (150cc, all items), Let's Play! (50cc all items), Peel Out (150cc, bananas only), and Bob-omb Blast (Balloon Battle, Bob-ombs only).  A community can be set up by anyone, like 1up did with their 2 communities.  The advantage is that speed and items can be set, the downside is that you have to coordinate with people by sharing a code, meaning no random players and less chance of getting a full race going.
      I haven't put much time into online mode, and I admit that it's an important aspect of the game that deserves a further look.  Maybe I'll write another blog after I spent more time on it.
      One cool thing, though, that I should have mentioned is that 8 3DS owners can link up wirelessly in local multiplayer with only one copy of the game.  Sadly, I'm the only 3DS owner I know.  :/
      Flag | Edit | Delete
  • Pacario
  • I Think. . .

    Posted: Dec 10, 2011 12:00AM PST by  Pacario
    ...the biggest complaint to level against Mario Kart games in general is the simple lack of originality.  It's like the later Mega Man games (original series)--there're all competent and solidly designed, but don't add anything truly new and brilliant to the proceedings.  In Mario Kart 7, I had hoped the new vehicle transformations would add some spice to the proceedings, but, judging from reviews, they don't.
    I consider Mario Kart games "safe" purchases--they are reliably fun titles that won't make one feel he's wasted money on a dud.  But from a critical standpoint, the series seems to have gotten itself stuck in a corner.
    Flag | Reply | Delete
    • octoberfleshed
    • Safe

      Posted: Dec 10, 2011 12:00AM PST by  octoberfleshed
      Yeah, that would be an adjective best applied to the series as of late.  Injecting some new ideas would be pretty cool (so long as they make sense, of course).  Here's hoping the inevitable next iteration does make some kind of palpable change to the formula.
    • Raised_on_Nintendo
    • agreed

      Posted: Dec 11, 2011 12:00AM PST by  Raised_on_Nintendo
      Also, (and I hate to admit this) Nintendo's target audience is primarily younger people.  They go out of their way to make their games accessible to the most inexperienced fledgling gamer.  It's a wise business strategy that leaves us older veterans yearning for more.  I think Nintendo's trying to please both crowds - start the game with a ridiculously easy learning curve and then ratchet up the difficulty somewhere in the middle - but I think Nintendo underestimates how good some of us veterans really are.  
      Flag | Edit | Delete
  • RockonDave
  • Wow what an accomplished write =)

    Posted: Dec 10, 2011 12:00AM PST by  RockonDave
     Awesome review my friend very thorough =) And a game I do intend on owning soon =)
    Flag | Reply | Delete
    • Raised_on_Nintendo
    • Thanks!

      Posted: Dec 11, 2011 12:00AM PST by  Raised_on_Nintendo
      I'll add you as a friend on 3DS.

No comments:

Post a Comment