It was one of those rare happenchance moments. As I walked by the RedBox automated rental kiosk near my house, I decided to check and see what games were available. To my astonishment, "L.A. Noire" was included with the usual scant offering of casualware and kids games. I immediately produced my debit card and rented it while the picking was ripe.
Noire isn't the first clue-gathering mystery-solving game, nor is it the first dialogue-driven, read-the-reaction-of-a-person's-face-to-determine-liability whodunnit game, but it delivers the experience far better than those which came before it. The comparison isn't even close.
While I enjoyed the acute attention to detail that I've come to expect from the Grand Theft Auto graphics engine, the story and it's direction are what I praise the most. The plot, voice acting and repesentation of facial features creates the most natural lifelike script I ever experienced in a game. Once started, I had a hard time putting it down. The story was rivoting, personalities distinct, and I found myself fully invested in my protagonist avatars, valiantly sluething my way through plot twists all the way to the bittersweet climactic end.
For me, the driving aspect added ample comedy relief as Cole Phelps went from stoic, focused crime detective scouring a scene to raging madman behind the wheel when it came time to travel between locations. I appreciate the feature to optionally skip the driving, but I never did as doing so might result in missing some plot development and the lush environment of the recreated circa '47 L.A. landscape.
The numerous complaints I read about how the results of the interview/interrogation process don't effect the final outcome are understandable, but I think to include that mechanic would be rather ticky tack as solving each case, let alone one, perfectly without a strategy guide is nearly impossible to do in one try, and players bent on perfection will replay the case again anyway to unlock trophies/achievements. Why punish players who are less interested? I found that the resulting confusion from a botched case alone was just motivation to go back for a replay so I could fully understand the developing plot lines.
I recommend L.A. Noire to anyone who enjoys a top notch story wrapped in a casual adventure approach.
What I liked:
Most realistic facial expression rendering I ever saw in a game.
Gripping Man vs. Establishment story.
Believeable movie quality voice acting.
What I didn't like:
Graphic rendering is glitchy in some spots.
Despite audio cues, some clues are easily overlooked.
Quitting/reloading from save point results in 2-star grade, forcing you to restart from beginning of case every time in order to achieve 5-star grade
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